'3D Studio MAX'

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'Particle Blazing Fire In 3DSMAX'
by
Ghassan Lafi


Now press Quick Render and you should have a similar image to the one shown in Fig.14.


(fig.14)

Now we’re getting to the exciting part! Our fire needs strong flames to sound realistic, so let's do it … With a small trick our fire will blaze without even applying a glowing effect (so stay tuned for the next step!).

Still in the default Blinn material panel, press the blank button next to Diffuse Color; in the Material/Map Browser, double-click Gradient (Fig.15).

(fig.15)

Now in the Gradient panel, under Gradient Parameters, change Color 1 to full black, Color 2 to full black, and in Color 3 enter Red 255, Green 231, Blue 80, Hue 37, Sat 175, Value 255. In Color 2 Position, enter 1 (Fig.16).

(fig.16)

Now, if you hit Enter you will have a similar image to the one shown in Fig.17.

(fig.17)

Now the magical trick is to play with the Output Amount, so under Output, in the Output Amount spinner, reduce it to -7.28 (Fig.18).

(fig.18)



Aquarium
This negative value will make our fire glow, so what are you waiting for? Do it, and then Press Quick Render!And voila! A nice glowing, flaming fire (Fig.19)!

(fig.19)

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