'Maya'

 
'Modelling a Volleyball in Maya'
by
Ali Reza Einollahi


4: Using the Extract tool, divide your model into 3 parts.


Pic.07

5: Perform these steps for all 3 parts: Select the boundary of your model with the edges on the corner of your model.


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6: Select Bevel and set its value to 0.2


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7: Duplicate your model, according to the X, Y and Z axes. Finally, perform smooth or sub_d.


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