'Project Overview'

 
'Making of 'The Prometheus'
by Marco Türr & Sebastian Skupch


Rendering and composition:

After we’d taken a suitable backplate picture, we had to do some corrections in Photoshop to clean up the background. The HDR-environment was taken with a SpheronVR cam, provided by our university (Fig.20 – Fig.22).


(fig.20)

(fig.21)

(fig.22)

After matching a VrayPhysicalCam in 3ds Max and adding The Prometheus, we created a VrayDomeLight with the HDR assigned to illuminate the whole scene. Here you can see the render-settings we used and the final composition without any colour correction etc (Fig.23 – Fig.24).


(fig.23)

(fig.24)



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Finally, after some more corrections and touch-ups in Photoshop, this was our final composition (Fig.25).


(fig.25)

We hope you liked our overview and the final result of this project. Special thanks to the 3D-Total team, Skip Stewart (www.skipstewartairshows.com) and our professors at the University of Applied Sciences in Kaislerslautern for supporting us with ideas and critiques and providing the necessary software.

If you´ve got any more questions about this project, feel free to contact us!


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