'Project Overview'

 
'Making of The Guards'
by Alexey Kashpersky


Fig.21

When the texturing of the main character was finished, I had 6 different maps for him, each with a resolution of 4096x4096 pixels (Fig.22). I could then move onto the clothing of the beast. 


Fig.22

To create the effect of drawings on the creature’s skin, I created 2 new alpha brushes (Fig.23 – 25).

Fig.23

Fig.24

Fig.25

For the fabric I achieved the effect of brilliance by laying the alpha of a fabric image in the specular map channel (Fig.26).

Fig.26

I imported all of the stages into 3ds Max (Fig.27).


Fig.27



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For the lighting setup, please see Fig.28.


Fig.28

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