When the texturing of the main character was finished, I had 6 different maps for him, each with a resolution of 4096x4096 pixels (Fig.22). I could then move onto the clothing of the beast.
Fig.22
To create the effect of drawings on the creature’s skin, I created 2 new alpha brushes (Fig.23 – 25).
Fig.23
Fig.24
Fig.25
For the fabric I achieved the effect of brilliance by laying the alpha of a fabric image in the specular map channel (Fig.26).
Fig.26
I imported all of the stages into 3ds Max (Fig.27).