The composition of the textures for the material maps can be seen in Fig.07b. Note: The fringes of the hat and the jacket were mapped with a tileable texture of rope, which was created from a 3D model.
The material for the buttons can be seen in Fig.07c.
Fig.07b
Fig.07c
Trousers:
Texturing for the trousers was done entirely with the polypaint technique in ZBrush, without using any base textures. You can see the material in Fig.08 – 08a.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link