'Project Overview'

 
'Making of Kilowog'
by Adrian Chan


Texturing:



Using textures from the Total Textures collections, I combined the specular and bump maps – along with the cavity maps generated from ZBrush to create the underlining for my textures. Because my intention was to create a still image I painted my textures in Photoshop, based on my main camera render, and then projected it all back onto my model using the camera projection technique (Fig.07).


Fig.07

Rendering & Composition

After rendering all the separate passes (Fig.08 – 09), I took them into Photoshop and began to make adjustments to each layer until I was pleased with the overall ambience (Fig.10 – 11 – final image).


Fig.08


Fig.09

Fig.10



3DTotal Advertisement - We need your support!



Fig.11

Page 2

Discuss this Making Of in our Forums here!



This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link



3D Total Homepage