Using textures from the Total Textures collections, I combined the specular and bump maps – along with the cavity maps generated from ZBrush to create the underlining for my textures. Because my intention was to create a still image I painted my textures in Photoshop, based on my main camera render, and then projected it all back onto my model using the camera projection technique (Fig.07).
Fig.07
Rendering & Composition
After rendering all the separate passes (Fig.08 – 09), I took them into Photoshop and began to make adjustments to each layer until I was pleased with the overall ambience (Fig.10 – 11 – final image).
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link