Our two drinking glasses are now turned to glass. It's time to return our Raytrace glasses to the scene, enable caustics and try a Quick Render to see what we've created.
Step 4: Enabling mr Caustics
1. Before enabling caustics, let's first tell mental ray which of our objects shall be generating caustics. Click anywhere in the Camera viewport where there's no object, and from the Quad Menu select Unhide All. This returns to our scene the two hidden raytrace objects.
Next, hit H to call up the Select Objects list and from this list selects the following items: Camera01, Camera01.Target and Enclosure.
Click Invert, then select. Right click on any of the three glasses, and from the Quad Menu, select Object Properties > mental ray tab, and in the Indirect Illumination section enable Generate Caustics. Click OK. Hit F10 to bring up the Render Scene dialog panel. Click the Indirect Illumination tab, and depending on the version of Max/mental ray you're using, slide down the panel to the Caustics and Global Illumination (GI) rollout. For now, enable Caustics only, leaving all other settings to their default values and hit F9.
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