After this step, I made a copy of this last effect and flattened all of the layers of the copy. So, on this last layer, I applied a filter – Distort > Diffuse Glow – with a white colour.
Fig. underground-escalator-distort diffuse glow
To change the colour of the image I used the “color balance” tool, moving the curser towards the red and yellow colours. I did this same action for the shadows, mid-tones and highlights.
Fig. underground-escalator-colour balance
3DTotal
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And for the final effect, I took the following image and used it as an occlusion pass (before, I simply modified the brightness and contrast with a levels layer!).
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link