'Project Overview'

 
'Making of Revolution'
by Zhang Yang


The image below shows the normal map and trousers.


Pose Layout:

In this step, I bound the character, posed him, put in all the aircrafts and objects - generally making them look like my own design.

Remodelling:

After the layout, I began to model the high-resolution poly (this step almost made me crazy). I adjusted the body feature in Mudbox. I then finished the high-resolution poly human-body model, and imported it back into Maya. I then constructed many tubes, which are just NURBS. Attention must be paid to their disordered positions and where the blood vessels are also coming out, so it was just endless placing and modelling. Then I modelled the clothing, gloves and trousers.



Lighting:


I used Mental Ray IBL with an HDR picture and several lights for a special purpose. There are two primary light sources; an aircraft spot light above the character and the huge area light source in the background.

Hair & Body Fur:


I finished the body hair and “fur” using Paint Effects, of course using ‘fuzz’ (if you can see them).

Rendering:


I rendered the image multipass, which allowed me to easily modify and control them. The final image size is 3500x2500.
The image below is the diffuse layer and body fur layer.


The images below are the occlusion layer and deep layer.


The images below are the reflection layer and specular layer. I exaggerated the effects for you to see.




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Matte painting:


Because this is not a tutorial for matte painting, I won’t say too much about this step. I simply constructed the city in Maya and rendered the deep map, ambient occlusion map, and atmosphere map. I then used the photo references, which came from the Internet and digital pictures taken by myself, to complete the city in Photoshop. This is the complete background. I’m not worried about the areas that are covered by the character, so I am quite satisfied.


Composing:


I put all the passes into Photoshop and made use of my skills to get them work together better.

Effect:


Add the effect in Photoshop, such as lens effects, light fog and noise effects, and adjust the layers.

Refining:


At the end, I refined the image, concentrating on things such as the micro-blood vessels and the beard.

CLICK TO ENLARGE

The details of the aircrafts and the foreground.


Finishing:


The image below is finally finished. I hope you have enjoyed this tutorial. If you have any questions or comments, please email me. Finally, I would like to thank my parents, my girlfriend and my friends. I also want to thank 3DTotal.



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