I started with a sketch of a bird which had the character base of a kite silhouette (Fig.01). The main tip of this exercise was in focusing upon a strong pose of a bird (Fig.02).
Fig.01
Fig.02
Step 2:
After achieving a satisfying sketch, I moved on to work on the modelling. All of the modelling was made using polygons, based on simple shapes, like spheres, pipes, helixes and cubes. I started to make the head using a cube shape (Fig.03) and designed the silhouette by extruding faces (Fig.04).
Fig.03
Fig.04
3DTotal
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After that I arranged the vertices to look like a kite head (Fig.05-07). I put elements for the structure of the head builder from pipe extrude and created a helix. From that point, I then made the mechanism of the head.
Fig.05
Fig.06
Fig.07
The body has a clear shape of a bird made from a cube shape with some splits, and at the end I made some Booleans to obtain the desired shape (Fig.08-09).