'Project Overview'

 
'Making Of Ella'
by Ziv Qual




Introduction:



In this tutorial I will cover some of the interesting steps of this project.  I will cover modelling and rigging in general, texturing, working with complex hairs, rendering and compositing.  I will also share a few tips and tricks as I show the working process! (Fig.01)


Fig.01

Modelling and Rigging:



The first step (as always) was to get a good reference.  My friend Ella, who is actually a model, was kind enough to pose for me to get all the references I needed.  Setting up good references for modelling (and for texturing later on) is an important step to make sure it is done correctly.  It is quite impossible to take a "perfect photographic reference" because the camera will always have a certain perspective distortion.  Also, the front and side images can never align perfectly, so I did my best to set them up correctly based on elements like the eyes, nose, lips, and ears.  For these reasons, these images only served as guidelines while modelling. (Fig.02 - 05)


Fig.02

Fig.03

Fig.04

Fig.05



Bugati-Veyron
Even though this project is about a head portrait, I decided to go all the way and make a full body first to save work for my next projects.  To maximize my flexibility for later on, I went ahead and made a quick rig for the model.  I used Biped for bones and did a quick skinning (it’s not perfect but it's good enough for initial posing; I'll probably use ZBrush to fix badly deformed areas). (Fig.06 -09)

Fig.06

Fig.07

Fig.08

Fig.09

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