Texturing this environment was really fun! I mixed a lot of textures from photos and graphics; I used a displacement map on the ground, close to the camera (I mixed almost 100 maps to create the colour map); I used VRay Fur to do the grass, and on the half-pipe ramp I used some real graffiti from photos. Here are some of the layouts (Fig17 - 20)
Ground Colour Map:
Fig.17
Ground Displacement Map:
Fig.18
Land Colour Map:
Fig.19
Half-Pipe Colour Map:
Fig.20
Compersition:
Final step: compositing! In the compositing stage I experimented a little; my main goal was to create the mood as I wanted something visually creepy-looking – something weird on the eyes, like a gas attack or something with a science-fiction feel mixed in with an underground urban style. Here are some of the final passes used (Fig21)