'Project Overview'

 
'Making Of El Niño'
by Malanjo



Texturing:

For the shading and texturing, I used a V-Ray material and some blended V-Ray materials (for logos and mixed materials).  I used normal maps, colour maps, reflection maps, bump maps, some procedural maps and cavity maps (from ZBrush and Poly Boost).  I mixed them in Photoshop using some blend modes (mostly Soft Light and Multiply).  I also used the Nvidia plug-in, "NormalMapFilter", to generate and mix some normal maps.  Here are some map layouts (Fig07 – 11).


Color Maps:

Fig.07

Fig.08

Normal Maps:

Fig.9

Fig.10



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Reflection Maps:


Fig.11

Page 2

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