Body: (base form mesh, details). For base form I take the Ring tool, apply a mask (Tool-Masking), and inflate unmasked polygons (Tool-Deformations-Inflate). For details, I used a Terrain tool and start placing armour plates on the main form with some editing of single pieces to make them look more natural. Also I use deco-brush to add some details like plate edges, cracks, etc. (image 12)
Hand: (base form mesh, armour plates, chains, rust). For the base form, here I used a simple Z-sphere chain. I don’t need more because I will add details with the Terrain tool and the Ring tool. (image 13)
Wheel: (primitives deformaiton and combination).The base of the Wheel is deformed using the Ring tool. Other parts are modified Cylinders placed in particular places. (image 14)
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Creation of the Ship wrecks
Flags: (base plane, deformations, details and colours). For the flags, I take a plane and place it where it should be. Then I make some form adjustments within the Move mode (image 15).
After that I add some colours using different primitives, such as stencil, with RGB-on, mode only (image16).
Different wrecks-like stuff: (primitives and techniques). I create the main forms with the SnakeHook brush again. Also, I create and drop some primitives to give the feeling that there are many different wreckage here (image 17).