'Project Overview'

 
'Making Of Airbase (2200 City Without a Name)'
by
Tiong-seah YAP



After some extruding and adding faces, the upper part of building was almost done!  At this point I decided not to go into further detail until the whole building was complete. (Fig.006)


Fig.006

With the same techniques as before, I kept going to build up the lower part of the building. (Fig.007)


Fig.007

With regards to the creation of the cliff, I created the cliff with a simple polygon plane and added some more faces in between, shaping them with “Sculpt Geometry tool” and using the Maya “paint effect” to add some plants on the cliff. (Note: you can mix some texture maps to create plants as well; if your machine is not able to handle any more polygons, try exploring the forums and you will see how other people do it!) (Fig.008, 009 & 010)


Fig.008

Fig.009

Fig.010

After all the basic objects were done, the most interesting part arrived: turning the object around and adding the detail; searching for the camera position; getting the right composition; reviewing my sketches and doing some more fragmented sketches in 2d or 3d.  Sometimes organic forms can make your image become more interesting, but they can also destroy your image if they go too fancy at the end (do some studies on the development from Renaissance to the Rococo period – you will see the changes!) (Fig.011 & 012)


Fig.011



Painting-Armour
Fig.012

About the texturing: for big scenes, I usually apply some common textures to the particular type of objects and add in some more detailed maps, based on the camera view that I need.  During the texturing, I keep the lights and shadows, because they are the key points of the result.


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