'Project Overview'

 
'Making of Chicory & Coffee'
by Uros Hohkravt



During making the textures I noticed that a real image was obtained by layers and details , such as human skin, which has its own specific appearance produced by a structure beneath (flash, bones, veins, ...etc. ).


The place reflection on a glass of a shop is added as a HDRI environment map.


Textures have been adjusted to the nearness of a scene and the size of objects (the biggest textures are 4096 pixels big and the smallest textures are only approximately 100 pixels big).



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Lighting & rendering

Lightning was pretty limited because it was essential that the render time was as short as possible. An ambient occlusion and target spot light was used. Nevertheless, the lightning was quite significant to me, and I tried to get the right atmosphere to make the scene as livly as possible.




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