'Project Overview'

 
'Making of Chicory & Coffee'
by Uros Hohkravt


Modelling & texturing
When modelling a scene an extreme caution was necessary and as little number of patches as possible
(similar to low poligon modelling) had to be used. In short, the thing needed to be optimized. First, basic gauges were set and a scene was defined. Secondly, all other objects and finenesses were added (I followed the rule - what it is not seen, do not model).

There are no perfect shapes in nature (moreover the differences become more evident by aging) that is why a lot of time was spent to create a final image of the objects and an additional characterization or
deformation was given as well.




When I was satisfied with the look of a whole scene and with all requisites, I proceeded with texturing.




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Photoshop and Wacom tablet were used at thexturing. The Wacom tablet came in handy to some textures
because they were made hand painted.

The hardest part was to set the textures for the objects that are quite simple at the first sight and they have big, empty surfaces respectively. Therefore they can easily become rather boring without any discernible character.



Some details which weren`t modelled by me were also worked out with textures (a color map and a bump map were frequently used on account of optimisation).

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