This is the cool bit in my opinion; it is the time that you get to see the result of all of the processes and the time that the 3D meshes come to life. To render I used Chaos Group V-Ray 1.5, which has a wonderful GI engine and allows users to reach maximum realism. I rendered this scene in passes, such as diffuse, GI, shadows, reflections and refractions, in V-Ray elements. I then put it all together in Photoshop. The render setup can be seen in Fig21 - 23. Passes can be seen in Fig24a - e.
Fig.21
Fig.22
Fig.23
Fig.24a
Fig.24b
Fig.24c
Fig.24d
Fig.24e
Post- Production:
In Photoshop I made some colour corrections, tweaked the levels and added some details, like cracks in the jar, and gave the image some dirt and noise to kick off the CG look, and generally tried to give the image a natural, and old, effect. Post-production work can be seen in Fig25 - 26.