To texture the objects I usually unwrap all the meshes, and when I don’t feel the need to do that I apply a simple UVW modifier to the objects. Most of the textures were taken as photographs. Some maps such as “Twinings” and “Ahmad” tea I needed to paint in Photoshop. The logos were taken from www.brandsoftheworld.com. All the maps vary between 2500 and 4000 pixels, depending upon the details and how much they will appear in the scene. As I use V-Ray for rendering, all the shaders are V-Ray 1.5 power shaders. There are no standard materials in this scene. Texture map samples can be seen in Fig09. Some close-ups of the textures on objects in different views can be seen in the following images; tea bag pack (Fig10), sugar pack (Fig11), tea box (Fig12), tea bag string (Fig13), tea cup (Fig14), Buckingham guard (Fig15). The shader samples can be seen in Fig16