Render out a frame and you can see we are already close to what we want – Fig.06
Fig.06
Step 4: -Lighting :
Currently, our ground plane isn’t seamlessly integrated because our LW lighting setup doesn’t match that of the photo, so consequently the ground plane sticks out a mile.
We need a way to create some soft ambient diffused lighting to match our images.
We can do this using global illumination, or ambient intensity, however neither of which cast shadows, so a good way is to ‘fake it’ by using the “spinning light trick”
This involves an array of lights spinning very quickly to produce the kind of bounce light you find in day-time lighting. We could do this manually, but its a longwinded process and takes time. Instead, we will use an excellent plug-in called “overcaster”By eki halkka (http://www.kolumbus.fi/erkki.halkka/plugpak/index.html). This can be downloaded and installed for free, however I do urge you to register and pay a small fee for such an excellent plug-in (please follow the installation instructions on eki`s website). Once downloaded and installed as a normal plug-in, we can use the “oc ambimage” part of the plug-in to create our nice soft diffused lighting.
Click the “oc ambimage” button on the menu, which the installation creates for you. Simply accept all the default values and choose “ok” until the plug-in installs a slider lighting control in your scene - Fig.07
Fig.07
3DTotal
Advertisement - We need your support!
Select your original LW distant light and remove it from the scene.
Adjust the scene to start at frame 2 and adjust your camera’s motion blur to “dithered”. This will allow the lights to complete the “spin” and give more accurate shadows - Fig.08. This time, make sure that “ray trace shadows, reflection and refraction” are enabled in your render options panel