Then
select the LowerArm01 bone and Right-Click
and click on Wire Parameter -> Transform
-> Rotation -> Keyframe XYZ ->
X Rotation to the CTRL_Wrist_R's Transform
-> Rotation -> Keyframe XYZ ->
X Rotation.
After
that the Wire Parameter Dialogue box
will pop up. If you followed the previous
instruction, the CTRL_Wrist_R should
be in the right window, you then click
the arrow facing to the left and in
the Expression for Bone_LowerArm01_R
x-rotation type in X_Rotation/2 and
then click Connect.
3DTotal
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THAT'S
IT!!! Finally, finished, take a look
at the next picture and you'll notice
that the hand bone has been rotated
90 degrees and the LowerArm01 bone has
rotated half as much, so once you skin
your model, that will help with stopping
that ugly deformation in the wrist.
Just make sure when you add the skin
modifier to your model, make sure you
add the BONES, not the DUMMY objects.
Hope that works for everyone, and hope
it's useful. Any questions or comments,
you can e-mail me at wbroeckel31@gmail.com
That
is the skinned version of double rotation,
if I had my model textured it would
make much more sense, but please trust
me, it's there and it helps out a lot.