19. Now's the time to setup the render attributes to get a realistic result, ok go to (Window>>Rendering Editors>>Render Settings) as the picture is illustrated below.
20. From the (Render Settings) Dialogue box change the (Render Using) to (Mental Ray), scroll down to bottom from (Render Options) uncheck the (Enable Default Lighting) like the image below.
21.The last but no means least is to click on mental ray tab scroll down a just bit to find out (Final Gather) tab, expand it then use the settings I did below,
(Note: the values you are seeing on the (Min radius) and in the (Max radius) set to (0.5) and (5.0), why I put these values? I would like to share something with you I hope this will make your rendering pretty fast, always make sure you have specific dimensions of your objects, like in this case I have the plane of 50X50 which is repressing the ground, so I divided the value of 50 to 10 and I got the result of 5, like this (50/10=5) so I put the value of 5 on the (Max Radius) and then I again divided the value of 5 to 10 and got the result of (0.5) like this (5/10=0.5) and put it in (Min Radius) by doing this technique you can improve your rendering result plus you will reduce the rendering time pretty much.)
3DTotal
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So now we are finished it si time to render out your scene, these are a few my final renders.
Note: the lighting of your scene is depending on your HDRI images, so here I rendered with different HDRI images which is obviously affected on the scene lighting.
So guys this was the conclusion of my tutorial I hope you have learned something from this, there are a lot of settings which I recommend, but there are many other ways and settings to change so try messing around with the settings yourself. I am pretty sure you will find something new.
Thank you for reading my tutorial I hope you have enjoyed it as much as I have.