'Maya'

 
'Dome Based Lighting'
by Aziz Khan


11. The hypershade window should come up, from the materials list click on the (Lambert) material this will appear on your work area inside the hypershade, first select the sphere which is representing the dome and then on the hypershade right click in (Lambert) material then from pop menus choose (Assign material to selection) this will apply the material to sphere, like the image below.

Note: you can also apply your materials by middle mouse button and drag to desired objects.


12. Still in hypershade window double click on (Lambert) Material to bring the (Attributes Editor), as in the picture showed below.


13. On the Attributes editor click on the small rectangular button in the front (Ambient Color) like the picture.




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14. The render node will appear from the list choose file, like the image below.


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