'Dark Knight's Revenge' by Alessandro Baldasseroni
After modelling and uvmapping I had to put the character in pose, I choose for a quick solution of moving vertexes instead of boning, just because my goal was just to produce a still image, it took some time , including remodelling a “flyng” version of the mantle , but I think that It saved me time in the end .
3DTotal
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The gotham city in the background was instead generated more or less procedurally through the Greeble plugin, later I added some custon tall buildings to break the monotony of the skyline and add some visual interest.