'ZBrush'

 
'Normal Mapping (Maya)'
by
Pixologic



In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya which we will then take into ZBrush to finalise.

To watch these videos we recommend using the VCL Media Player, Quicktime Player or Adobe Media Player click links to download.


Offset UV Coordinates:


Clone Subdivide, Export:


UV Offset to Polygons:


Divide SubTools:


Surfaces & Layers:




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Masking & Deformation:


ZMapper & Normal Maps:


Applying Normal Maps:


Video Tutorial:

Number of Movies: 8 - File Size: 93mb


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