'General'

 
'Character Modelling for games in Mudbox: Part 4'
by
Michael Jensen




Welcome to the forth of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the fourth video in my series of video lessons teaching people how to create a video game character. This video deals with sculpting your base model to achieve the general result you’re looking for. This doesn’t deal with high-detail sculpting. This video is pretty long, sitting at an hour and 18 minutes.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

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Click on the image below to download the forth movie in this five part Character Modelling Series -
Running Time: 78 mins
Size 746mb


Next Week
Part 5: "Retopologising the Model" . This video deals with retopologising your high poly sculpted model into your in-game model


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