'General'

 
'Character Modelling for games in Mudbox: Part 3'
by
Michael Jensen




Welcome to the third of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the third (although, the first released) video in my series of video lessons teaching people how to create a video game model. This video deals with creating a base model to sculpt upon. The video is a bit over an hour and 4 minutes long. As time goes by I'll be releasing the other videos.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:

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Click on the image below to download the third movie in this five part Character Modelling Series -
Running Time: 64 mins
Size 680mb


Next Week
Part 4: "Sculpting the General Anatomy". This video deals with sculpting your base model to achieve the general result.


Click to enlarge images

Part 3


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