'Maya'

 
'DGS Exploited'
by Florian Wild


Allright, let's have a look if it worked out:


Bingo!

Adjusted light intensities:



But what about reflectivities? That's way easier, because the phong's 'Specular Color' acts the same as the dgs' 'Specular' - you only need to set the (tuned) base shader's 'Reflectivity' to 1.





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