'Maya'
'
DGS Exploited
'
by
Florian Wild
Web:
www.individual.floze.de
Email:
mymail@floze.de
Allright, let's have a look if it worked out:
Bingo!
Adjusted light intensities:
But what about reflectivities? That's way easier, because the phong's 'Specular Color' acts the same as the dgs' 'Specular' - you only need to set the (tuned) base shader's 'Reflectivity' to 1.
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