'3D Studio Max'

 
'3D Studio Max Face Replacement Tutorial Series - Part 8 - Making the Material for the Head (3)'
by
James Kearsley




3D Digital Face Replacement & Camera Tracking 
Grafting a Human’s Face onto a Lizard or Another Creature.

Part 1
- Introduction
Part 2 - Tracking the Camera Motion
Part 3 - Tracking the Head Motion & Camera Solving
Part 4 - Importing the Tracking Data into 3ds Max
Part 5 - Attaching a Model to the Tracking Data
Part 6 - Making the Material for the Head (1)
Part 7 - Making the Material for the Head (2)
Part 8 - Making the Material for the Head (3)
Part 9 - Compositing in After Effects
Part 10 - Liquify in After Effects

Download movie here

Part 8 - Making the Material for the Head (3)

Finalising the head material we use noise to fade the face material into the background plate (the lizard). This helps to achieve a transition which mimics that of the scales.

 

 






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Bugati-Veyron
Video Tutorial


Click on the image below to download the eighth movie in this ten part 3D Digital Face Replacement Tutorial Series
Running Time: 10.37 mins
Size 69.6mb





Part 8 - Making the Material for the Head (3)


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