'3D Studio Max'

 
'3D Studio Max Face Replacement Tutorial Series - Part 7 - Making the Material for the Head (2)'
by
James Kearsley




3D Digital Face Replacement & Camera Tracking 
Grafting a Human’s Face onto a Lizard or Another Creature.


Part 1 - Introduction
Part 2 - Tracking the Camera Motion
Part 3 - Tracking the Head Motion & Camera Solving
Part 4 - Importing the Tracking Data into 3ds Max
Part 5 - Attaching a Model to the Tracking Data
Part 6 - Making the Material for the Head (1)
Part 7 - Making the Material for the Head (2)
Part 8 - Making the Material for the Head (3)
Part 9 - Compositing in After Effects
Part 10 - Liquify in After Effects

Download movie here

Part 7 - Making the Material for the Head (2)

Developing the head material further we start to merge the material into the background plate by using a gradient ramp.

 






Click to enlarge image

 

Click to enlarge image

Click to enlarge images

Click to enlarge images



Swordmaster
Video Tutorial


Click on the image below to download the seventh movie in this ten part 3D Digital Face Replacement Tutorial Series
Running Time: 8.24 mins
Size 46.0mb





Part 7 - Making the Material for the Head (2)


Discuss this Tutorial here!



3D Total Homepage