'3D Studio MAX'

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'Curved Pipe and Pelt Unwrap Tutorial'
by Athey Moravetz


In the edit window you'll see the initial planar map, but you'll also see the Pelt Stretcher (Fig.16). Click the Simulate Pelt Pulling button a few times until it's close to what you want. You may need to scale the stretcher a few times, depending on the complexity of the pelt.


Fig.16

Close the pelt window, go to Tools > Relax Dialog (Fig.17)


Fig.17

Set it to Relax by Face Angles and click the Apply Button a few times (Fig.18 – 19).


Fig.18



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Fig.19

Yay! That's so much easier than doing it manually – enjoy!


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