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To date this is the most texturing I believe I have ever done in my five years of using LightWave.
I experimented a lot and spent several hours just playing with and learning how the Node Editor worked, using different 3D textures and gradients as well as 2D textures and Mixers applied to weight maps and going from there onto the actual plan I had for both versions of the character. The torn flags, banner and cloth hanging from his belt was something I knew I wanted to focus on as well as his armor.
I eventually used a Marble procedural applied to the flags surface and a gradient to achieve the torn look I was going for, Still being very new to Nodes I wasnt able to completely get the ragged edges to the material like I wanted, I knew I could do it with images but here again I wanted this to be completely procedural and no images.
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