'Maya'

 
'Smoothing Groups in Maya'
by
Derek Smart


Anyone who has used 3d Studio Max and then switched to Maya has always missed the use of Smoothing Groups. While Maya doesn't have Smoothing Groups, with a little bit of planning and work, we can achieve the same result for our low polygon models. We're gonna start off by modeling a quick and low polygon space helmet. Start off by making a sphere. Click on the option box next to Create/Polygon Primitives/Sphere and set your subdivision axis and height both to 12.



Rotate the sphere 90 degrees on the Z axis. Select three rows of faces on the front of your helmet. Stop your selection leaving a few columns on the left and right side unselected.


Activate the extrude tool.





3DTotal Advertisement - We need your support!





Keep your extrude tool in the local mode and move the faces in on the Z axis.



Page 1



3D Total Homepage