'3D Studio MAX'

.
'A Guide to Neon Lights with V-Ray'
by Joe Pizzini



Topics Covered :

1. Neon Light
2. V-Ray Light Material
3. Basic Interior Lighting

Download the scene here
Note: The scene will only work with Max 9.


Isometric View Of Entire Scene :

As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.

Note : The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.








V-Ray Global Switches :

- Displacement is enabled
- Default lights are disabled

















V-Ray Global Illumination Settings :

Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo











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V-Ray Irradiance Map Settings :

Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame
































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