1. General Scene Setup
2. Material Settings
3. HDRI for reflections only
4. Environment Lighting
A short animation which utilizes the topics covered in this tutorial can be seen here.
Global Switches Settings :
- Default Lights are off
- Everything else is basically default settings
Irradiance Map Settings :
- I set the preset to custom and used the settings shown on the left
Note: I like to enable Show calc phase just so I can see the Irradiance map calculation
3DTotal
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Global Illumination Settings :
-
Global Illumination is Enabled - Irradiance map for Primary GI engine with a multiplier of 1.0
-Quasi-Monte-Carlo for Secondary Bounces with a multiplier of 1.0
- Post processing settings are all default