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Finishing up the upper body, all that was left to do was to create the hands. As you can see from the image below, I started of by using the skeleton biped of the CAT to get the general structure of the hand. To point out when modelling characters, it's important to have the character in a natural pose. Here the arms and hands are slightly folded and in a characteristic pose, which will later go on to help with the Rig setup, which was made by Rui Romano as well as the final animation.
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