'Project Overview'

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"Making of: The Worm" by Raymond O'Doul



This scene was created using Cinema 4D and was done as follows. Please note that the models shown are not the models in the final render. I didn't know I would be making a tutorial for this when creating it:


Modelling

Worm

The eyes are just modified spheres. I place a sphere in the scene, changed the segments to 24 and then made it editable. I then selected the polygons I wanted to represent the eyeball part, extruded those polygons in until it looked right and then enlarged the extruded polygons slightly until they looked like they were tucked under the eyelids. Then to smooth it all out, I placed it in a hypernurbs object. I then added another sphere to represent the pupils.

Once I was happy with the way it looked, I grouped the two objects and duplicated it for the other eye and moved it into place. I kept in mind while modelling the parts the different materials I wanted to use for each part of the worm. This is done by selecting polygons and assigning selection tags to those parts. You can then apply different materials to just those selections by assigning materials to them.


The worm is also a modified cube. Once again. I added another cube, made it editable and then elongated it. I then made several cuts in the geometry which will eventually become the different segments of the worm. Once I had the basic shape right, I then selected the segments one at a time and extruded them slightly. Next, I selected every other row of points and moved them up slightly to give it a more irregular appearance. Next I placed the geometry in a hypernurb-object to smooth it out and subdived it with hypernurbs checked. For the mouth, I selected the polygons which I wanted to represent the mouth and extruded them inward. Next it was just a matter of moving the points around to give it a more irregular appearance. The tongue was a cube that I shifted points around until it looked like a tongue. :) After I placed the eyes, I grouped all the objects and applied a bend deformer to make it look like gravity was pulling on it as it was hanging in the beak.