Here is my original animation. As you can see above, I've improved the technique a bit, now the drop bounces and separates from the water tank. To achieve it we need to add a few simple steps more to the process:.
To see the original part to this tutorial please use this link
1. In Modeler we should add a couple of more morphmaps
2. That is to say, our new endomorph (third morph
for the animation), should have the most extreme
form in the right moment before the drop separates
the tank.
3. We select the drop polygons that will separate from the tank and we copy them and paste in the next layer
4. Adding and modifying the geometry in such a way
that this drop coincides exactly with the drop form
of the first layer.
5. For the following endomorph (fourth endomorph
for the animation) we should keep in mind the
position and drop form that we've just modeled.
6. This endomorph represents the extreme form of the right moment in that the drop has just separated the tank.
7. We cut the drop of the second layer and save it as
an independent object. Afterwards we send it to
Layout. This object would be the second drop in our scene. Then we have 2 drops: the drop that falls
and this drop that bounces from the water tank
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8. In Layout we open the water_tank.lwo morphmixer
and we set the envelope of our endomorphs again.