11.
When all is done, you've got
this nice little rudder shape.
Bevel the top polygon as shown,
and then...
12.
fix up a few points to make
the vertical lines a little
smoother.
13.
Now cut, or bandsaw (I used
CONSTRUCT/knife) the bottom
row of polys to allow you
to add a little curve in there,
as I did..
14.
Finally, select the bottom
polygon, flip it <f>,
and MUTIPLY/Smooth Shift it,
twice. Take each of the new
point rows and use <h>
to push them inward a little.
Nobody says you can't use
<t> to slide things
as you need them. Make sure
the reduction is done in both
views. Flip all polys as necessary.
15.
Now, if you so desire, shape the bottom
of the rudder round, as I did. Not a
big deal. All rudders were slightly
different, as you by now have been made
aware of by me. What you end up with
is this nice little Viking ship rudder
shape. Pat yourself on the back. Uh,
if you haven't yet, name it "Rudder".
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16.
The Rudder Control Arm is
next. It's waaay simpler than
the rudder. First create a
disc.and extend it. slide
the segments as shown.
17.
Now use MODIFY/Stretch or <h>
to reshape the first segment as
shown here. The Rudder is in the
background layer, in case you wondered.
Then, after extending the handle
end slightly beyond the diameter
of the Rudder (background layer),
bevel the end polygon twice.