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| 12.
Select that polygon, hit <E>
or CONSTRUCT/Extrude and give the
thing some depth. |
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13.
Notice those straight lines?
There will be lots of them.
Delete them all. In some cases
you will have to go to high
magnification to differentiate
them. |
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14.
In one case, unable to separate
them out, I sacrificed a short
poly to get rid of the large
one. |
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15.
It was easy enough to restore.
When you're all finished,
flip the polys and then, once
more, in sequence, select
all of the points, UNSELECT
ONE ROW OF THEM, and hit <p>. |
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16.
Copy, cut and paste that new
polygon to an empty layer
and slide it (or use Set Value)
to X = zero and paste it back
into the object layer. Automerge
all points. And there is the
completed yard-arm support
crossbar. |
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17.
On the 500 mm grid, slide
it to about here and then
give it a post to rest on.
Create a box like this: |
18.
Now, in the sideview widen
the crossbar just a little,
to have it extend more over
the edge of the post. This
one, as you can see here,
is sitting right in front
of the mast. |
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19.
Cut and paste the crossbar
into the same layer as the
support post, select all of
the polygons, hit <q>
and name the combination "Yard
Support". Then copy and slide
them (shown in the 1 m grid)
about 7 m one way, and mirror
the yard support across to
the other side, for a total
of three of them. |
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20.
Now they all need some feet.
Close in on the right one
and go into an empty layer,
keeping it in the background.
Create a box with these values. |
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21. Next reshape it in profile
like shown in the left image
and from the top as shown
in the right image.
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22.
Now select it, name it (yard
support base), color it, and
mirror it. This leaves us
with two of them on solid
footing. One remains. |
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23.
This is the one sitting across the mastfish.
Zero in on that one, and keep it in
the background layer and place the following
points as shown, in the 200 mm grid.
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| 24.
Now repeat the whole process
we went through with the crossbar:
1. Select and connect the
points on the curvy side with
an Open Curve. 2. Select the
points adjacent to the straight
edges and connect them with
an Open Curve, one at a time.
3. Select all the points in
sequence and create a polygon.
4. Select the polygon and
extrude it. 5. Delete the
straight edges. 6. Reselect
the remaining points sequentially
and create the final smooth
polygon. you will be left
with something like this.
Next
delete the current central
support strut. |
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25.
Now to do it all over again
to create these points: |
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26.
Select them in sequence and
hit <p>. Next extrude
the new polygon, as shown,
and flip the polys, and cut
and past it all into the layer
of the previous part. |
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27.
Now select all, name it Ctr
support base, and color it
back in. |
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29.
When you select all of the
relevant layers, this is what
youll see. Save your file
as ship_tute15.lwo |
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A
rendering shows us where we
are, thus far. BTW, the file
includes the bucket. There
were several on each Viking
vessel, and just consider
it a freebie. If you can't
create a bucket by now, I
would not know how you got
this far. |
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