13.
Select all the polygons in
this layer and flip them.
You now have an in-facing
and an out-facing hull section.
14.
Next you must creat the top
rail of the hull. In the side
view, with BOTH hull layers
(in this case layers 5 &
6) selected, in the point
edit mode select all the points
along the upper edge. Hit
<c> and go to layer
7 (as shown on the illustration)
and hit <v>. You now
have copied and pasted all
of the points from both hull
sections to layer 7.
15...and here they are.
16.
In layer 7, select points,
in sets of 4, sequentially
and hit <p> to create
a polygon. Do that for all
of the segments. You'll end
up working in different view
ports for convenience.
17.
When you're all finished,
go to the polygon edit mode.
Flip <f> any polygon
that is not facing up, and
then select all of them. Hit
<q> and in the Change
Surface box name them Rail2.
Hit ok, and it will turn grey.
18.
In the Suface Editor you now
see "Rail2". Go to "Default",
where our original color choice
is located, right-click and
a tiny window will pop up
that reads "copy" and "paste".
Click on copy and then go
to "Rail2". Right-click and
in the tiny window click on
"paste". You color will now
be assigned to "Rail2". Neat,
eh?
19.Go
to layer 6 and name the in-facing hull
with oar-ports: "Hull_In2". Then same
procedure as above.
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20.
Go to layer 5 and name the
out-facing hull with oar-ports:
"Hull_Out2". Then same procedure
as above. Cut and paste the
contents of layers 6 &
7 into layer 5.
21.
Now to a real pain in the
butt. In the combined layer
5, select every point as I
show in the illustration.
As you probably noticed already,
I neglected to pick the intermediate
points that appear in two
of the edge segments for a
reason. Firstly, I have no
intention to affix the oar-port
liners to the hull, to not
cause new stress areas. Secondly,
I intend to only create half
of each liner and then mirror
it. Now, that's just a suggestion.
Read on and you may decide
to rather connect all of the
points with polygons, one
at a tine. That way no final
adjustment of the mirrored
portion is necessary. Your
call.
22.
After you have selected all
the points around each port,
copy and paste them to layer
8. Switch layer and now in
layer 8 start to create polygons.