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Inside
view of the Gokstad ship (looking
aft). You can see the Mastfish
and the central yard support
and get a clear view of the
hull and deck.
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1.
So, still here, eh? I'm glad.
I won't feel so alone in my
effort. Once we get to the
deck and topside details,
So, let's open the file ship_tute7.lwo,
and select layer 3 and 5 and
keep layer 4 in the background.
To select multiple layers,
depress <Shift> while
clicking on any layer, same
as if you're slecting multiple
points or polygons. The image
shows you what you want to
see. |
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2.
While holding down the <Ctrl>
key, with <t> selected,
slide the hull sections to
the right, as you see here.
Leave no gap between heel
and hull. |
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3.
However, there will be a gap
at the top. To eliminate it,
select the points shown and
go to MULTIPLY/Drag and slide
each one carefull to the left.
I then followed through by
sliding a couple of adjacent
points over a bit as well,
to keep the lines smoothly
curved. |
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4.
Here's what we've got now. |
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5.
Now select layer 5.
What we will do next is to
reduce the sizes of the polygons
that have oar holes in them.
Go to CONSTRUCT/Knife and
cut like so: |
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6.
When you hit the spacebar,
the knife will be deselected
and you will have a cut down
the hull. |
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7.
Repeat this process next to
each oar port and end up with
this. Now select each polygon
that contains an oar port. |
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8.
Go to CONSTRUCT and click
on Triple and the result,
magnified to show the detail
on one of the oar ports is
here: |
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9.
Looks like it was well worth
the effort. I am pleased with this.
We're all learning here. Definitely
I. Save your file as ship_tute8.lwo
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10.
Next, we need to give
the hull some depth. Remain in layer 5 and in the polygon edit mode select
all polygons (use the polygon
statistics window) |
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11.
Hit <c> select
a new layer (6), and switch
layers <'>. In the new
layer hit <v> and the
hull section appears. |
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12.
Hit <t> and while holding
down the <Ctrl> key,
slide the hull section to
the left. You can now see
the original hull in the background
layer. |
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