Inside
view of the Gokstad ship (looking
aft). You can see the Mastfish
and the central yard support
and get a clear view of the
hull and deck.
1.
So, still here, eh? I'm glad.
I won't feel so alone in my
effort. Once we get to the
deck and topside details,
So, let's open the file ship_tute7.lwo,
and select layer 3 and 5 and
keep layer 4 in the background.
To select multiple layers,
depress <Shift> while
clicking on any layer, same
as if you're slecting multiple
points or polygons. The image
shows you what you want to
see.
2.
While holding down the <Ctrl>
key, with <t> selected,
slide the hull sections to
the right, as you see here.
Leave no gap between heel
and hull.
3.
However, there will be a gap
at the top. To eliminate it,
select the points shown and
go to MULTIPLY/Drag and slide
each one carefull to the left.
I then followed through by
sliding a couple of adjacent
points over a bit as well,
to keep the lines smoothly
curved.
4.
Here's what we've got now.
5.
Now select layer 5.
What we will do next is to
reduce the sizes of the polygons
that have oar holes in them.
Go to CONSTRUCT/Knife and
cut like so:
6.
When you hit the spacebar,
the knife will be deselected
and you will have a cut down
the hull.
7.
Repeat this process next to
each oar port and end up with
this. Now select each polygon
that contains an oar port.
8.
Go to CONSTRUCT and click
on Triple and the result,
magnified to show the detail
on one of the oar ports is
here:
9.
Looks like it was well worth
the effort. I am pleased with this.
We're all learning here. Definitely
I. Save your file as ship_tute8.lwo
3DTotal
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10.
Next, we need to give
the hull some depth. Remain in layer 5 and in the polygon edit mode select
all polygons (use the polygon
statistics window)
11.
Hit <c>select
a new layer (6), and switch
layers <'>. In the new
layer hit <v> and the
hull section appears.
12.
Hit <t> and while holding
down the <Ctrl> key,
slide the hull section to
the left. You can now see
the original hull in the background
layer.