The
business end of the Gokstad
Viking ship in the Oslo Viking
ship museum.
1.
Open
LW. Use 1m grid, hit the <0>
key on the numerical keypad
(num Lock on) and enlarge
one of the viewports to lay
the points out as I did. Be
reasonably close, but don't
get paranoid about the accuracy.
All Viking ships were built
one at a time, in different
areas, usually for some rich
Nordic land owner, and by
different shipwrights. Probably
no two were ever identical.
In CREATE/points place them
where I show them.
2.
Copy the points
and paste them back and then slide
them horiontally to the right. Image
2 shows them as seen in the 500 mm grid.
NOTE: The tip is made up of four (4)
points.
3.
Next it's "connect the dots". In CREATE/Make
Curve connect them with Open Curves.
Make sure you use only one series of
points at a time. You have enough points
to end up with four separate curves.
This gives us the keel of the ship.
NOTE (Center Image): I squeezed the
outside line inward, to have the whole
thing come to a near-point.
4.
To make the outer bow shape
a little smoother, go to a
different layer and create
a disk. Don't bother to make
it 3D. You'll just use it
as a guide to slide the points
into a more smoothly rounded
shape. Delete the disk when
you're finished.
5.
Next, copy the upper inside
curve to another layer and
delete the first two points.
6.
You are now left with a shortened
curve in a different layer,
as shown below.
7.
Copy that line, you know <c>
and <v> seven times.
Each time slide it as I have
indicated. That means that
one of the copies will be
below the original one. The
other six will be above the
original curve. You'll end
up with this:
8.
Now for some tedium (much
more to come). Connect the
dots vertically with open
curves. To keep from getting
snagged later, I decided to
do it like this. The first
row will be connected two
dots at a time. The next row,
all dots will be connected
with a single open curve,
and so on.