Once I completed all the UV mapping I used texporter to generate reference textures which I could then use in Photoshop to give me an idea what I’m texturing onto.
After getting all those exported I then started to create textures making full use of the photos supplied with 3d.sk and rusty metal textures.
Fall-offs. After creating the textures I needed the skin to look right, as skin will absorb
light being made of hundreds of layers of transparent skin, blood, muscle and
then bone. For this I opted for a cheap affective fall-off material applied to the
self-illumination map. I also used the fall-off material for the lens to generate a green glowing affect
No Fall Off
Added fall-off to the self-illumination maps
Fall-off maps are lots of fun and can do so much to alter the way light hits a surface and what’s more they are cheap on processing power.