Hi, I'm Radoslav Zilinsky from Slovakia and i'm going to explain you the method of blending procedural materials with vertex paint modifier that is located in max from version 6, so even though I use 3dsmax 7, you wont have any problems with 6.
Procedural materials are very powerful and combination with vertex paint are even more. This tutorial will be just about procedurals, so im not gonna use a single bitmap in it. I don't want to tell you that procedurals are better than bitmaps. Both have its own advantages and disadvantages, but i think what the combination of both is the best solution. But this tutorial is about something else.
So, what we are going to do? We are going to make some procedural materials and, what is important, tell them where they should be located on our object with vertex paint. In fact, we will paint on specific locations on object, where we want to have specific type of procedural.
One disadvantage, when you are using vertex paint for this, is that you should have quite dens mesh when you want to paint on object with vertex paint, because it shades faces and if you would have for example a plane with two faces and you would want to paint just in the corner of this plane, it wont be able, because the faces are too big and you will not have a color just in the corner, but a gradient from corner something to the middle of this plane. But this is not very dramatic, and in most cases you will have mesh that is dens enough. Just try it for yourself and you will see.
First, i want to show you my teapot that i made for this tutorial, and that im going to work with.
|