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Anatomy: The term “anatomy” is not used only for living organisms. Every object has their special anatomy. Az an example, buildings has a structural system (steel or concrete) as their skeletons, and walls made up of several materials, bricks, wood, mortar, paint and several layers of other materials. Buildings have special proportions, people live in them, they have floor height, door and window sizes. I mean whatever you model, you have to learn the anatomy of that particular object first. This can be a car or a character.
I have thousands of photographs in my computer about almost everything (about 30 000). When I start modelling a scene I carefully select reference photos for old walls, pavements, characters, vehicles. I spent a lot of time to study on the photograps to see the details. How materials get old, how they broken, what is under them, how light is reflected on the surfaces. Before starting to model you better find answers to these questions.
Beginning: In the beginning I modelled the overal scene very very roughly. I tried some different compositions in the far end of the street. Will I put buildings, will I put an arch, How will I do the lighting, some decisions about the materials and textures. Actually I always make decisions like these in the very beginning (see image below).
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