To
start texturing the floor
of the scene, I used this
tarmac texture from the
cd as a base to work from
Heres
a image of one of the wheels,
the disc and the brake both
come from the 3dtotal cd,
along with the bump map
for the tred. As you can
see the tyre is split up
into 3 sections on the model,
they all use the same instanced
shader in the 'surface'
slot of the mental ray material.
The Lume Metal Material
(phong) may have to be unlocked
before
you can use it....
goto
\3dsmax6\mentalray\include\lume.mi,
open that in notepad and
remove the tag "hidden"from
that shader [or any of them]