In
the following tutorial we
would like to show how you
can map decals and sponsor
stickers in Cinema 4D R8.5
Mapping
a decal on the hood
We
start with creating a
new material. Open the
material editor with a
doubleclick on the new
material. Rename the Material
in "decal" and
activate the color channel.
Select a red color and
turn the brightness to
100%. The
next step is to activate
the reflection channel.
Turn the brightness to
23 %.
Now
we activate the Alpha Channel.
Load with a klick on the "…"-Button
next to the "x Texture"
the decal file in the texture
channel. In Addition select
invert, graphics/tut_black_image
Alpha and Premultiplied. Switch
den sampling to MIP and turn
the Blur Scale to -100%.
Activate
the Specular channel and choose
the settings as shown in the
following screenshot:
The
Decal Material is finished
now.
Close the material editor
and assign the decal material
to the hood in the objectmanager.
Click
on the texture tag and change
in the tag settings the projection
to flat. Disable "Tile".
Next
we place the decal texture on
the hood. For that we select
in the tool bar "texture
axis tool" and the "rotate
active element" button.Rotate
the texture as follows:
Y
axis: 90° / Z axis: -90°
Change
to topview.
Select
"texture" > "Fit
to object" in the object
manager. This will automatically
move the texture on the hood
and scale it in the hood's
size.
Thats
it. If everything worked right
the render should look like
the following screenshot:
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link