During
the development of the scene and this
tutorial, a terrorism activity happened
in Madrid, the city where I was born
and where I still live. More than two
hundred people died, and more than one
thousand people have been wounded. Please
permit me now remember all of them.
I wish art save us all someday.
Workflow
This
scene has been completely done with
the textures of the 3DTotal collection.
More so, with the textures of 3D Total's
last delivery,Total Textures v5 Dirt
& Graffiti, where you can find some
very useful dirt maps.
The
first thing that you have to consider
when you are going to make an architectural
scene (or another kind of image) is
to get the best references. Best of
all is that in this case the references
have already been done for you by 3DTotal.
With this idea, I don´t want to
invite you to take pictures of walls
to get textures (all the textures made
for this tutorial was made from clean
maps). Contrarily, you have to observe
how walls get dirty, how time affects
to the rock, the concrete and the bricks.
How the different materials react with
the light. Also, you can go into the
street to look for some buildings that
could inspire you, or that help you
make good compositions (to make a good
scene something essential is the location
of the camera). Very important too,
is that you take note of how the light
draws the shadows. You have to consider
the light as one of the most important
element of your scenes.
I rarely know how the scene is going
to turn out. Think it's very important
to improvise above all when I´m
lighting or composing. I usually have
very clear idea of what I want to reflect
or what kind of ambient I want to obtain.
However, how it will turn out is always
a mystery.
How
to use the dirt maps
This
is the fun part.
A.
In photoshop use the multiply, overlay
layer etc styles... - Control the mixture
with the opacity setting of each layer.
B.
Using color range selection - Select
the black or white tones of the dirty
map that you consider interesting and
bring that selection to your clean map,
paint over it. Then, as before experiment
by changing the layer styles.
Select
the black or white tone of the dirt
map. Create a new layer over the clean
map, and paint with any colour you want
and experiment with the layer style.
C.
Again using the selection from above
use it on another texture and cut out
the parts that interest you with the
mask selection. Again layer these parts
of the selected texture over your clean
map and try to change the layer style
as before.
If
It is necessary you can always apply
a feather to the selection to avoid
cutter lines.
Select
the black or white tone of the dirt
map. Bring selection to another texture
and cut the part you want. Paste the
selection over your clean map and experiment
with the layer styles.
D.
Or use black and white map as mask
between two materials
When
you want to apply two kinds of material
with different over a wall surface for
example, you could use a blend material
and a dirty map to mix them naturally.
Don´t
forget that you can also mix the above
ways of using a dirt map. Try to experiment
with them and try to create your own
ways to use them.
I
hope that this tutorial has helped you
any way.
Thanks all of you,
Ivan Oxhido
This image was created using
a few of the hundreds of textures from
the Total Texture CDs - very comprehensive
texture collections priced with the
hobbyist in mind. To see more examples,
download free
samples and read full details follow
this link