'General'

 
'Summer in Gerona' by Miguel Fonseca


Next job was the wall and arch. The method was the same, i choose 3 different brick texture and play around with them, adjust the color to have a nice final texture. Cut some elements and apply in the right places, add some dirt spots to turn the wall with a older look. In the unwrap job of the mesh, i figure that the back wall, doesn't matter for my scene and spare some time.



In the image below you can see, the others maps that i use in the scene. Basic materials, because i prepare some of them in photoshop first. In the vase for example i use 3 maps, 2 in mix mode with a dirt, i use the same for the bump. The texture cd's offer many solutions for my scene, and i can edit and mix, creating new textures and a great variety. The carpet was found in the net, i was looking for a persian style, to give a more rustic look.


Main Scene - Lights


The scene was rendering with Vray, i use one strong yellow light (spot - multiplier=0,7, color=255,255,238) to create a strong shadow and give the felling of a summer day. Creating a strong bright projection. I also use a key light (vray light - multiplier to give the main light and environment, and to crate soft shadows inside the room. I had some difficult to create a balance between an hard and dark zone and a bright zone, because too many lights and i can blow the scene. After i made some final adjustments in photoshop.